Last Saturday was the first Family Game Day at my church. Organized by myself and a gaming friend met through yet another gaming podcast, Garrett's Games and Geekiness. We had twenty folks total, including the organizers and the baby, which was a great turn out for the first time, I think.
The age range was younger than I had hoped, one part of my plan is to get more teenagers involved (including MINE!), but that will come in later months. It was nice that the youngsters attending were roughly in the same age range, around K-3, so they could play the same types of games. I got to play Jumpin' Monkeys, Bat Man Uno (The BFF, when told this, replied 'you hate Uno' which is true, but I adore these kiddos!), my thrift store gold find Poppa's Pizza Topple, and even played a little Seismic, after taking out all the earthquakes and workers. It actually was great as a puzzle game, with it's hexagon pieces, and different amounts and styles of roads on each piece.
Also exciting was seeing a table of adults playing together, their children all at different tables playing other games.
A nice time was had by all. And next month, maybe I can drag my own kids? *fingers crossed*
Showing posts with label story. Show all posts
Showing posts with label story. Show all posts
Saturday, April 18
Game Session: Killer Bunnies in Space
OK, I know that's not the real title of the game, but that's what I keep calling it. It's Killer Bunnies and the Journey to Jupiter. There, happy? ;p
Our monthly family game day, SSG@B&S (Second Sunday Gaming at Bryan and Shelly's) happened to fall on Easter, and without really thinking about it, I had been having a hankering to try Killer Bunnies in Space again. Then I also had a hankering to make deviled eggs...so Killer Bunnies and deviled eggs...On Easter...stereotypical much, shell?
Those present for our gaming, The BFF, The Artist Extreeme, and myself, agreed we all wanted to try KB and the J to J again, so we reread some of the spacey rules, and got the game set up. We have a good sized table, but this is one game that makes us wish for a larger one! There is so much stuff, and we didn't even have room for the organizing/cheat sheets we like to use for regular KB.
The game itself is fine, on the second playing, not counting the rules issues, it went much faster. We didn't get into any one-on-one combat, mostly because you have to be right next to the other player, and we were mostly all over the board. I almost wish the game would have taken longer, so we could have each gotten more ships on the board. I think each player getting 2-3 ships out there would be awesome, as it was, we each barely got a second ship out, and each lost the second ship pretty quickly. In the end, we each had two carrots, having decided at the beginning to play only six (duh! six carrots divided by three players...wasn't the best planning) The BFF had the 'magic' carrot, so he officially won.
Now about those rules issues. Or a sidebar dovetailed before the rules issues. I've been listening to and LOVING The Speil podcast for a few months now, including listening to the old shows, one of their segments is the Game Sommelier, trying to find the right game for the right group, and I've been attempting to think in sommelier terms when I'm picking games. [/sidebar]
This game, with these players, the sommelier didn't do such a great job. For one, all three of us tend to be 'rules lawyers', a phrase we've coined in our house, sometimes there can be more looking up clarification of rules than actually playing, or so it seems. I've tried to implement the idea (that I think I got from the On Board Games podcast) of just play it for now how the players agree the rule should be played, and take the extra time to look it up LATER, and most times that works ok most of the time. Unfortunately, we also had the Problem of Three working against us that day. The problem of three was first taught to me by my dad, who once, thirty something years ago, wouldn't let me do some activity with the two neighbor girls, because there would be three of us, and (paraphrasing) "when there's three, it's too easy for two to gang up against the other one." Even at that tender age, I knew this to be true, I had seen it already with these same girls, and it's something that I've always kept in mind with my own kids, and in the rest of my life.
In the case of a rules-lawyery kind of game, combined with the Problem of Three, it wasn't the most fun game session we've had. Another learning curve for the game sommelier in me.
After we ate (sandwiches and deviled eggs, of course), we played Dominion, which was a much better choice game for the three of us.
Our monthly family game day, SSG@B&S (Second Sunday Gaming at Bryan and Shelly's) happened to fall on Easter, and without really thinking about it, I had been having a hankering to try Killer Bunnies in Space again. Then I also had a hankering to make deviled eggs...so Killer Bunnies and deviled eggs...On Easter...stereotypical much, shell?
Those present for our gaming, The BFF, The Artist Extreeme, and myself, agreed we all wanted to try KB and the J to J again, so we reread some of the spacey rules, and got the game set up. We have a good sized table, but this is one game that makes us wish for a larger one! There is so much stuff, and we didn't even have room for the organizing/cheat sheets we like to use for regular KB.
The game itself is fine, on the second playing, not counting the rules issues, it went much faster. We didn't get into any one-on-one combat, mostly because you have to be right next to the other player, and we were mostly all over the board. I almost wish the game would have taken longer, so we could have each gotten more ships on the board. I think each player getting 2-3 ships out there would be awesome, as it was, we each barely got a second ship out, and each lost the second ship pretty quickly. In the end, we each had two carrots, having decided at the beginning to play only six (duh! six carrots divided by three players...wasn't the best planning) The BFF had the 'magic' carrot, so he officially won.
Now about those rules issues. Or a sidebar dovetailed before the rules issues. I've been listening to and LOVING The Speil podcast for a few months now, including listening to the old shows, one of their segments is the Game Sommelier, trying to find the right game for the right group, and I've been attempting to think in sommelier terms when I'm picking games. [/sidebar]
This game, with these players, the sommelier didn't do such a great job. For one, all three of us tend to be 'rules lawyers', a phrase we've coined in our house, sometimes there can be more looking up clarification of rules than actually playing, or so it seems. I've tried to implement the idea (that I think I got from the On Board Games podcast) of just play it for now how the players agree the rule should be played, and take the extra time to look it up LATER, and most times that works ok most of the time. Unfortunately, we also had the Problem of Three working against us that day. The problem of three was first taught to me by my dad, who once, thirty something years ago, wouldn't let me do some activity with the two neighbor girls, because there would be three of us, and (paraphrasing) "when there's three, it's too easy for two to gang up against the other one." Even at that tender age, I knew this to be true, I had seen it already with these same girls, and it's something that I've always kept in mind with my own kids, and in the rest of my life.
In the case of a rules-lawyery kind of game, combined with the Problem of Three, it wasn't the most fun game session we've had. Another learning curve for the game sommelier in me.
After we ate (sandwiches and deviled eggs, of course), we played Dominion, which was a much better choice game for the three of us.
Labels:
board game,
game session,
SSGatBandS,
story
Monday, December 29
X-mas Game
A few weeks back, before Thanksgiving even, I had a notion to make up a game for the family to play on Christmas day. The idea started also as an excuse to make gingerbread people (meeple?) or houses. Maybe points would be counted with M&Ms, and at the end of the game everyone should have a pile of candy, and then I'd bring out the cookie making stuff. And after we baked the cookie people, we could use them in the second part of the game, where we would take damage by eating our cookie (that part completely stolen from Run for Your Life, Candyman!).
But that game plan was a bit too big, and as most ideas do, it went through many various incarnations, and ended up being an idea about asking questions. Maybe Christmassy/Holiday type questions, maybe family trivia, maybe a combination, but I really didn’t want to ask family members “what was your best (or worst) gift you received” that could cause unnecessary hurt feelings, so I started thinking of maybe a more generic question answering type game.
And then I listened to The Speil holiday podcast, where they talked about Say Anything, and Good Question, and I realized that I didn’t need to make up my own game, one of these party games was going to be just what I was looking for, and much less work on my part.
I had already heard some buzz about Say Anything, we’ve played Wits-n-Wagers many times, and Cluzzle once, all three designed and sold by North Star Games, but I really wanted to get Good Question for Christmas gaming. (I figured we'd buy Say Anything later, too) So I started looking, and realized it wasn't one I was likely to find in town. Of course, I waited until almost the last minute to realize this, and more importantly, what this meant, which is that if I wanted it, I would have to order it online!
The big online stores didn't have it, and the game stores I checked out (sponsors of my favorite gaming podcasts) didn't ship quick enough. I told you I waited until the last minute! Then I saw an ad on BGG for Boards & Bits, and it appeared that their shipping would get the game to me in time, but fed'ex disagreed. (I think in my haste, I misread their shipping times)
So finishing the last minute shopping Monday night (I was really behind on everything this year!), we found Say Anything, and since I figured I'd eventually buy it anyway, I picked it up for our Christmas game. It was great fun, and was easy to teach, just like the box said. Plus, my parents got us Imaginiff, which we also played. The two went well together, both party games, both with some crazy questions or answers.
And Good Question came today! So now my Christmas game is three!
Other gifty-goodness: my kids each got D&D 4.0 books and minis, which they loved; they also got some Hero Clix, and my little munchkin got The Good, The Bad, and The Munchkin; we got my folks Family Fluxx, which I hear they've already played; and I got a very cool old book called The Boardgame Book, which appears to be part history, part rules.
But that game plan was a bit too big, and as most ideas do, it went through many various incarnations, and ended up being an idea about asking questions. Maybe Christmassy/Holiday type questions, maybe family trivia, maybe a combination, but I really didn’t want to ask family members “what was your best (or worst) gift you received” that could cause unnecessary hurt feelings, so I started thinking of maybe a more generic question answering type game.
And then I listened to The Speil holiday podcast, where they talked about Say Anything, and Good Question, and I realized that I didn’t need to make up my own game, one of these party games was going to be just what I was looking for, and much less work on my part.
I had already heard some buzz about Say Anything, we’ve played Wits-n-Wagers many times, and Cluzzle once, all three designed and sold by North Star Games, but I really wanted to get Good Question for Christmas gaming. (I figured we'd buy Say Anything later, too) So I started looking, and realized it wasn't one I was likely to find in town. Of course, I waited until almost the last minute to realize this, and more importantly, what this meant, which is that if I wanted it, I would have to order it online!
The big online stores didn't have it, and the game stores I checked out (sponsors of my favorite gaming podcasts) didn't ship quick enough. I told you I waited until the last minute! Then I saw an ad on BGG for Boards & Bits, and it appeared that their shipping would get the game to me in time, but fed'ex disagreed. (I think in my haste, I misread their shipping times)
So finishing the last minute shopping Monday night (I was really behind on everything this year!), we found Say Anything, and since I figured I'd eventually buy it anyway, I picked it up for our Christmas game. It was great fun, and was easy to teach, just like the box said. Plus, my parents got us Imaginiff, which we also played. The two went well together, both party games, both with some crazy questions or answers.
And Good Question came today! So now my Christmas game is three!
Other gifty-goodness: my kids each got D&D 4.0 books and minis, which they loved; they also got some Hero Clix, and my little munchkin got The Good, The Bad, and The Munchkin; we got my folks Family Fluxx, which I hear they've already played; and I got a very cool old book called The Boardgame Book, which appears to be part history, part rules.
Monday, November 24
A Nice Stack
Zombie Fluxx
Race For The Galaxy; The Gathering Storm (expansion)
Cthulhu Rising
Killer Bunnies and the Journey to Jupiter (the board game)
Mutant Chronicles
A Touch Of Evil, The Supernateral Game
The BFF (that's Boy Friend Forever) ordered this fine stack o' games with birthday money. Yeah, his birthday was the end of August and he ordered these just a coupe days after. But one of the games hadn't officially come out at that time, so we knew the games wouldn't be shipped until that last game had come out.
We've read through some of the rules, and yes, we've played one already! That's a post for another day.
Monday, November 10
SSG@B&S
Yesterday was the second Sunday of the month, so time again for SSG@B&S (Second Sunday Gaming At Bryan And Shell's).
I started this family game day a couple months ago, it's not just about the gaming, it’s about the family and close friends. With the BFF’s son already a legal adult, and my two getting closer to that age every day, I wanted to set up a tradition, something that will give them an excuse to come home every once in a while after they have moved out. And the bonus is it gives my parents and brother the excuse to come over, too. My folks are retired and do volunteer work in different parts of the country, and are gone about half of the year on their trips, so it's nice to see them when they are in the state. My brother lives in the same city as we do, he actually lives across the street from the parking lot I park in for work, but just like in any busy family, we really don’t see each other that often. But since gaming was always a part of our life when my brother and I were growing up, it's still something that can bring us all together.
Yesterday was this months game day. My parents and my children played Agricola for the first time, with the BFF and I. We played the Family rules. My brother got here after we had started, but was happy to play Spore on the computer while we were farming. We also played a party game called Rapid Recall that I had picked up at the thrift store. I'll write more this week about each of these games.
I started this family game day a couple months ago, it's not just about the gaming, it’s about the family and close friends. With the BFF’s son already a legal adult, and my two getting closer to that age every day, I wanted to set up a tradition, something that will give them an excuse to come home every once in a while after they have moved out. And the bonus is it gives my parents and brother the excuse to come over, too. My folks are retired and do volunteer work in different parts of the country, and are gone about half of the year on their trips, so it's nice to see them when they are in the state. My brother lives in the same city as we do, he actually lives across the street from the parking lot I park in for work, but just like in any busy family, we really don’t see each other that often. But since gaming was always a part of our life when my brother and I were growing up, it's still something that can bring us all together.
Yesterday was this months game day. My parents and my children played Agricola for the first time, with the BFF and I. We played the Family rules. My brother got here after we had started, but was happy to play Spore on the computer while we were farming. We also played a party game called Rapid Recall that I had picked up at the thrift store. I'll write more this week about each of these games.
Labels:
Agricola,
Euro game,
Game Day,
SSGatBandS,
story
Monday, November 3
Can You Hear Me Now?
One of my favorite gaming podcasts, Garrett's Games & Geekiness, holds contests pretty regularly, where you answer a question or two in order to be put into a drawing.
The new fun thing is that you get two entries into the drawing if you send in a recorded entry. Well I couldn't pass that up!
You can hear my voice and silliness on Episode 138 of this great podcast.
Spoiler Alert: I didn't win ;p
The new fun thing is that you get two entries into the drawing if you send in a recorded entry. Well I couldn't pass that up!
You can hear my voice and silliness on Episode 138 of this great podcast.
Spoiler Alert: I didn't win ;p
Friday, October 31
Game Memories: Gruen
When writing about my first game memory, I mentioned that we didn't call the game by it's actual name in my family. This is one of those family stories, that is so old (and/or I was so young), I don't actually remember it happening, I just remember the story. One of those stories that is told every time the event happens, usually embarrassing the person in the story when they are of a certain age, but fondly remembered at a later age.
As the story goes, my parents, brother, and I were visiting Dad's parents for the weekend (in such a small town, our weekend visit would warrant a sentence or two in the town paper). And I kept asking Grandma to play a game with me, the game I wanted to play was Gruen. Grandma had no idea what I was talking about, and I thought I was mispronouncing it, so I kept trying to make her or my parents understand what I was saying, to no avail. I'm sure they all thought me daft. Finally, someone suggested that I go find the game in question and we'd see what I was talking about. The card game was one of my favorites, and was in a nice copper colored box with the name Gruen on it, I knew right where it was on the basement shelves, so I went to get it.
Turns out, Gruen was a watch company, and my Grandma's copy of the card game Authors was so old, it either had worn out it's original box, or didn't ever have one, and so Grandma had kept the cards in the old watch box. Laughter was all around when the grown-ups finally figured out what little shelly was trying to say. Hey, that's the name on the box, how was I to know?
Every time the game was played after that, we called it Gruen, and had a laugh, and a nice memory. After Grandma passed a few years ago, my Mom was going through some of Grandma's things with some other family members, and since all the grandkids loved playing this game, the deck was split up between branches of the family. But my Mom asked if she could also have the box, so she could make me something special. And the next Christmas after that, this wallhanging was one of my gifts. It will always hang in my gaming room, and hopefully will be passed down to future gamers.
As the story goes, my parents, brother, and I were visiting Dad's parents for the weekend (in such a small town, our weekend visit would warrant a sentence or two in the town paper). And I kept asking Grandma to play a game with me, the game I wanted to play was Gruen. Grandma had no idea what I was talking about, and I thought I was mispronouncing it, so I kept trying to make her or my parents understand what I was saying, to no avail. I'm sure they all thought me daft. Finally, someone suggested that I go find the game in question and we'd see what I was talking about. The card game was one of my favorites, and was in a nice copper colored box with the name Gruen on it, I knew right where it was on the basement shelves, so I went to get it.
Turns out, Gruen was a watch company, and my Grandma's copy of the card game Authors was so old, it either had worn out it's original box, or didn't ever have one, and so Grandma had kept the cards in the old watch box. Laughter was all around when the grown-ups finally figured out what little shelly was trying to say. Hey, that's the name on the box, how was I to know?
Every time the game was played after that, we called it Gruen, and had a laugh, and a nice memory. After Grandma passed a few years ago, my Mom was going through some of Grandma's things with some other family members, and since all the grandkids loved playing this game, the deck was split up between branches of the family. But my Mom asked if she could also have the box, so she could make me something special. And the next Christmas after that, this wallhanging was one of my gifts. It will always hang in my gaming room, and hopefully will be passed down to future gamers.
Labels:
blast from the past,
card game,
story
Tuesday, October 28
KODT
About a year and a half ago, the BFF (Boy Friend Forever) got addicted to a new type of geek crack, when we attended Free Comic Book Day 2007. This has got to be the best marketing scheme EVER, the idea possibly coming straight from the streets where the drug dealers have perfected getting people addicted with a free sample. Once a year, the first Saturday of May, most comic book publishers give away demo copies or complete comics, and most comic book shops participate and get very high traffic that day! (I’d like to set up an energy drink and cheesy-pouf stand outside a comic book store on that day)
So almost every other week for the last eighteen months, the BFF has gone back to his favorite comic shop to pick up things from his ‘pull list’ (this new geek crack even has weird new language to go with it!), I've gone with him sometimes, but the shop has about 30 cats laying on the counters, which bugs my nose (and non-cat-person sensibilities) a little. A couple weeks ago, after his usual stop during the week enlightened him to a great sale, he wanted to back on the weekend before the sale was over, and he said he’d buy me something, too. Can’t pass that up!
As I was wondering around the store, I couldn’t decide what I might like to read. He already brings home so many good titles and I read what I have time to, and I didn’t really know what new comic I might like. Then I decided to dig through the old boxes of comics, who knows, I might find a copy of one of the series I bought many years ago (when dating a different comic collector), Samuri Penguin, Boffo Laughs, or the one Moon Shadow I’m missing.
And then I saw a bunch of old copies of Knights Of The Dinner Table, a comic about gaming, specifically role playing. I'd heard of it before, but never read it, and with old copies going for 4 for $2, with the store sale on top, I decided to try it out.
I started with the ones that were actually in order #30-#34, published way back in 98, but the story line got me hooked. And in addition to the comic stories about the different gaming groups, there are articles about building your RPG characters, and some board game reviews, too.
Since RPG-ing is one (probably the only) gaming type that I don't currently do much of, but would like to do more, I have been reading these comics cover to cover, and picking up more. The LGS (local game shop) has used copies as well, so now I've picked up several, and I'm probably going to subscribe. The most recent issue that I was able to get my hands on has some parts of a new-ish western RPG, including some NPCs and maps.
Their website has much cool stuff, too.
So almost every other week for the last eighteen months, the BFF has gone back to his favorite comic shop to pick up things from his ‘pull list’ (this new geek crack even has weird new language to go with it!), I've gone with him sometimes, but the shop has about 30 cats laying on the counters, which bugs my nose (and non-cat-person sensibilities) a little. A couple weeks ago, after his usual stop during the week enlightened him to a great sale, he wanted to back on the weekend before the sale was over, and he said he’d buy me something, too. Can’t pass that up!
As I was wondering around the store, I couldn’t decide what I might like to read. He already brings home so many good titles and I read what I have time to, and I didn’t really know what new comic I might like. Then I decided to dig through the old boxes of comics, who knows, I might find a copy of one of the series I bought many years ago (when dating a different comic collector), Samuri Penguin, Boffo Laughs, or the one Moon Shadow I’m missing.
And then I saw a bunch of old copies of Knights Of The Dinner Table, a comic about gaming, specifically role playing. I'd heard of it before, but never read it, and with old copies going for 4 for $2, with the store sale on top, I decided to try it out.
I started with the ones that were actually in order #30-#34, published way back in 98, but the story line got me hooked. And in addition to the comic stories about the different gaming groups, there are articles about building your RPG characters, and some board game reviews, too.
Since RPG-ing is one (probably the only) gaming type that I don't currently do much of, but would like to do more, I have been reading these comics cover to cover, and picking up more. The LGS (local game shop) has used copies as well, so now I've picked up several, and I'm probably going to subscribe. The most recent issue that I was able to get my hands on has some parts of a new-ish western RPG, including some NPCs and maps.
Their website has much cool stuff, too.
Saturday, October 25
Game Memories: Authors
Possibly the first game I ever played, and certainly the first game I ever remember playing was the card game Authors (although that’s not what we called it in our family-and that’s another story) Going from memory, the rules were similar to Go Fish, but a bit more advanced, instead of just asking for ‘threes’ or in a themed deck ‘catfish’ or whatever, you had to ask for a specific card which was a specific book. For example, the Mark Twain cards were, Huckleberry Finn, Tom Sawyer, The Prince and the Pauper, and The Mysterious Stranger, the book’s title was at the top and the other three books were listed at the bottom of the card. So instead of asking “do you have any Mark Twains?” you would have to ask “do you have Tom Sawyer by Mark Twain?” I never really enjoyed playing Go Fish, probably because I was spoiled by Authors.
In addition to learning more complicated rules (and thus sparking the life-long desire for interesting games), I learned who wrote what, and even thou I’ll admit I haven’t read some of them, I’ll never forget who wrote The Call of the Light Brigade, or Little Women, or Oliver Twist. It might be fun to make a reading list from this game, they are all classics, after all. I also learned the value of gaming as a family activity, learned how to play games with young children, and learned a nifty trick to help kids keep track of a big handful of cards.
My teacher was my dear Grandmother, my dad’s mom, and this was the first of many games that I played with her or at her house over the years. When I was very young, my parents would sometimes have to go out-of-town for conferences or classes, and often I and my little brother would stay with our Grandparents for the weekend or week while our parents were gone. Time at Grandma's house was more precious on these times when our parents weren't with us, because Grandma would have more time to spend with us personally. My brother played outside a lot, and was (still is) four years younger, so he wasn't old enough to play at first, so I remember most the games just between Grandma and I.
I don't remember learning the rules, but I remember Grandma teaching me a nifty trick. She got out a section or page from the newspaper, and taught me how to put the fold at the top, and lay my cards out on the bottom, having the top to easily come down as a cover. And Grandma used a newspaper, too, and didn't ever 'let' me win, and never considered the game a kid's game. I tried to play my kids' games with them when they were little similar to how Grandma played with me, as if the game they were interested in at the time was the best game in the world.
I've played a lot of games in my life, and will play many, many more. But you always hold a special place in your heart for the first one.
In addition to learning more complicated rules (and thus sparking the life-long desire for interesting games), I learned who wrote what, and even thou I’ll admit I haven’t read some of them, I’ll never forget who wrote The Call of the Light Brigade, or Little Women, or Oliver Twist. It might be fun to make a reading list from this game, they are all classics, after all. I also learned the value of gaming as a family activity, learned how to play games with young children, and learned a nifty trick to help kids keep track of a big handful of cards.
My teacher was my dear Grandmother, my dad’s mom, and this was the first of many games that I played with her or at her house over the years. When I was very young, my parents would sometimes have to go out-of-town for conferences or classes, and often I and my little brother would stay with our Grandparents for the weekend or week while our parents were gone. Time at Grandma's house was more precious on these times when our parents weren't with us, because Grandma would have more time to spend with us personally. My brother played outside a lot, and was (still is) four years younger, so he wasn't old enough to play at first, so I remember most the games just between Grandma and I.
I don't remember learning the rules, but I remember Grandma teaching me a nifty trick. She got out a section or page from the newspaper, and taught me how to put the fold at the top, and lay my cards out on the bottom, having the top to easily come down as a cover. And Grandma used a newspaper, too, and didn't ever 'let' me win, and never considered the game a kid's game. I tried to play my kids' games with them when they were little similar to how Grandma played with me, as if the game they were interested in at the time was the best game in the world.
I've played a lot of games in my life, and will play many, many more. But you always hold a special place in your heart for the first one.
Labels:
blast from the past,
card game,
story
Saturday, October 18
Nuke Con: Other Games
Yes, I did play a few other games at Nuke Con besides Agricola! ;p
I also played Cash N Guns, Race For The Galaxy, Bang, Monsters Menace America, Rock Band, Run For Your Life Candyman, Torres, volunteered for one two-hour block, and play tested Boltz & Voltz.
I didn't play an RPG I meant to, because of a table mix-up (we were at the right table, but they had changed to a different table). The BFF (boy friend forever) really wants to play RPGs, and I'm not very good at them yet, so I didn't want to play without him there for moral support. I feel self conscious if I try to play with real RPGers. So I was a little bummed about the table mix-up, but I probably would have clogged up their game, so it's ok that I didn't play.
We also tried to play Power Grid, after hearing and reading so many good things about it, and we checked it out from the game library. But it was late into the night, and the BFF and I were very tired, and we couldn't get through the rules, we were just that tired! That's how we ended up playing the Candyman game, it was much simpler to understand at the late hour. It was actually very cute, it was basically the broken Candyland game in the playing of the board, with the added element of attack! Each player (he was Stinky, I was Butch) has a grid sheet to keep track of attacks on each body part, so hitting someone in the peppermint was hitting them in the head. This ended up being a perfect silly game for overly tired oldsters, even tho it went on too long, like the game it's parodying.
Cash N Guns les Yazukas was also very fun. This was one I had heard about first from the On Board Games podcast as a fun group game. It was also getting late the night we played this, and we had a fun table of folks to play with. The throwing stars, that are in this expansion were so much fun, maybe someone can perfect the double-knock-down move that our Yazukas were trying to do.
Bang was a little less fun, but not as silly. With part of who you are being hidden from the other players, it maybe was hard to first play with people you don't know. That's one part of a game convention, from all my little experience, that I've learned; some games are hard to learn with complete strangers, or maybe some strangers are hard to learn new games with. Either way, it's a dice roll, proving once again that Gaming = Life.
Monsters Menace America is a good game with a cool movie monster theme. I've played it once or twice before at game days or mini-cons, and have always enjoyed it. My kids and I played while we were waiting for scheduled games to start, and had a bonus player of an adorable Baby Bug who was an excellent player for such a young age. This is a game we've enjoyed each time we've played, and we've not bought it for our own collection only due to it being 3 player and up. The BFF and I usually only buy games that can be played two player, for those times when it's just he and I playing.
I learned at last year's Nuke Con that I really enjoy play testing new games, so when I saw one play test on the schedule this year, I made sure to sign up for it. Since it's just in playtesting, I don't know how much to say about it, but Boltz and Voltz is a good solid game with great artwork. I will be watching for it and will buy it as soon as it comes out!
Race For The Galaxy is a great game, which we have enjoyed many times since we got it last month. The time slot at the con was going to be a tournament, and there were something like 64 slots available. The BFF and I were getting pretty good, and were excited to play in a tournament, but including he and I, there were only six of us, and none of us being the tourney leader. Don't know what happened with that. We six separated into two games of three (good thing we brought our copy) but each table only played one game, with no tourney, it was more appealing to go play Agricola again! In my game, we were all pretty concentraty, and not talking much, and I commented to my group that I had read or heard that the game wasn't very social, and now I saw why.
Torres was a game I had seen the cool bits for and was very interested in, so I was excited to see it close up. I love that people bring their favorite games to a convention, just in case they can find someone interested in playing, and that was what happened. It is a very spacial game, almost a puzzle, and it reminds me of the kinds of games my brother and I would buy for and play with my dad when we were kids. I would like to pick this one up sometime, or maybe buy it for my dad.
I also played Cash N Guns, Race For The Galaxy, Bang, Monsters Menace America, Rock Band, Run For Your Life Candyman, Torres, volunteered for one two-hour block, and play tested Boltz & Voltz.
I didn't play an RPG I meant to, because of a table mix-up (we were at the right table, but they had changed to a different table). The BFF (boy friend forever) really wants to play RPGs, and I'm not very good at them yet, so I didn't want to play without him there for moral support. I feel self conscious if I try to play with real RPGers. So I was a little bummed about the table mix-up, but I probably would have clogged up their game, so it's ok that I didn't play.
We also tried to play Power Grid, after hearing and reading so many good things about it, and we checked it out from the game library. But it was late into the night, and the BFF and I were very tired, and we couldn't get through the rules, we were just that tired! That's how we ended up playing the Candyman game, it was much simpler to understand at the late hour. It was actually very cute, it was basically the broken Candyland game in the playing of the board, with the added element of attack! Each player (he was Stinky, I was Butch) has a grid sheet to keep track of attacks on each body part, so hitting someone in the peppermint was hitting them in the head. This ended up being a perfect silly game for overly tired oldsters, even tho it went on too long, like the game it's parodying.
Cash N Guns les Yazukas was also very fun. This was one I had heard about first from the On Board Games podcast as a fun group game. It was also getting late the night we played this, and we had a fun table of folks to play with. The throwing stars, that are in this expansion were so much fun, maybe someone can perfect the double-knock-down move that our Yazukas were trying to do.
Bang was a little less fun, but not as silly. With part of who you are being hidden from the other players, it maybe was hard to first play with people you don't know. That's one part of a game convention, from all my little experience, that I've learned; some games are hard to learn with complete strangers, or maybe some strangers are hard to learn new games with. Either way, it's a dice roll, proving once again that Gaming = Life.
Monsters Menace America is a good game with a cool movie monster theme. I've played it once or twice before at game days or mini-cons, and have always enjoyed it. My kids and I played while we were waiting for scheduled games to start, and had a bonus player of an adorable Baby Bug who was an excellent player for such a young age. This is a game we've enjoyed each time we've played, and we've not bought it for our own collection only due to it being 3 player and up. The BFF and I usually only buy games that can be played two player, for those times when it's just he and I playing.
I learned at last year's Nuke Con that I really enjoy play testing new games, so when I saw one play test on the schedule this year, I made sure to sign up for it. Since it's just in playtesting, I don't know how much to say about it, but Boltz and Voltz is a good solid game with great artwork. I will be watching for it and will buy it as soon as it comes out!
Race For The Galaxy is a great game, which we have enjoyed many times since we got it last month. The time slot at the con was going to be a tournament, and there were something like 64 slots available. The BFF and I were getting pretty good, and were excited to play in a tournament, but including he and I, there were only six of us, and none of us being the tourney leader. Don't know what happened with that. We six separated into two games of three (good thing we brought our copy) but each table only played one game, with no tourney, it was more appealing to go play Agricola again! In my game, we were all pretty concentraty, and not talking much, and I commented to my group that I had read or heard that the game wasn't very social, and now I saw why.
Torres was a game I had seen the cool bits for and was very interested in, so I was excited to see it close up. I love that people bring their favorite games to a convention, just in case they can find someone interested in playing, and that was what happened. It is a very spacial game, almost a puzzle, and it reminds me of the kinds of games my brother and I would buy for and play with my dad when we were kids. I would like to pick this one up sometime, or maybe buy it for my dad.
Thursday, October 9
A Little Introduction
I've been a board gamer all my life.
I remember playing games when I was very young with my Grandmothers and cousins.
I remember camping with my parents and brother growing up, and playing games were part of our camping fun.
I remember other gaming family traditions while growing up, like getting a family game from Santa every year (a tradition I started with my own children when they were young).
I remember finding new games to play with my college friends, mostly ones that involved or could incorporate decadent behaviors.
I remember new friends teaching new-to-me games, and games around campfires, and gaming with my first husband and his family. Everyone's family has different game history and tastes.
I remember games my children liked at every stage of their lives so far, and played whatever games they wanted to play. OK, I admit, I never played CandyLand. That is one broken game!
I remember playing better and better games with my kids as they grew older, and having three generation games whenever possible, with my parents and my children.
And now, with teenagers, sometimes it's a scramble to fit games in, but we try! I've started a Game Day for family and close friends which is growing slowly, but I hope it will be a tradition that keeps the young'ens coming home once a month.
The BFF (that's Boy Friend Forever) is a bit of a collector (not like I'm not) so our game collection grows every month and is at this moment between 100-150. Gaming is one of our together activities.
I'm addicted to podcasts, or as some brilliant person said, internet radio shows, and I've found some gaming podcasts to add to my never-miss collection.
I just attended the largest close gaming convention last weekend, Nuke Con, for the second year after attending various smaller conventions & game days.
I find myself more and more wanting to talk about games.
And so this blog begins.....
I remember playing games when I was very young with my Grandmothers and cousins.
I remember camping with my parents and brother growing up, and playing games were part of our camping fun.
I remember other gaming family traditions while growing up, like getting a family game from Santa every year (a tradition I started with my own children when they were young).
I remember finding new games to play with my college friends, mostly ones that involved or could incorporate decadent behaviors.
I remember new friends teaching new-to-me games, and games around campfires, and gaming with my first husband and his family. Everyone's family has different game history and tastes.
I remember games my children liked at every stage of their lives so far, and played whatever games they wanted to play. OK, I admit, I never played CandyLand. That is one broken game!
I remember playing better and better games with my kids as they grew older, and having three generation games whenever possible, with my parents and my children.
And now, with teenagers, sometimes it's a scramble to fit games in, but we try! I've started a Game Day for family and close friends which is growing slowly, but I hope it will be a tradition that keeps the young'ens coming home once a month.
The BFF (that's Boy Friend Forever) is a bit of a collector (not like I'm not) so our game collection grows every month and is at this moment between 100-150. Gaming is one of our together activities.
I'm addicted to podcasts, or as some brilliant person said, internet radio shows, and I've found some gaming podcasts to add to my never-miss collection.
I just attended the largest close gaming convention last weekend, Nuke Con, for the second year after attending various smaller conventions & game days.
I find myself more and more wanting to talk about games.
And so this blog begins.....
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