Showing posts with label Euro game. Show all posts
Showing posts with label Euro game. Show all posts

Saturday, August 13

Ten Years

So it's that time of year again when we start thinking about our local game convention, Nuke Con, coming up Sept. 30-Oct. 2. 
And the call for GMs came out, and I want to GM again, but what should it be?
And then it hit me. Since this is the ten year anniversary of my favorite game, I will GM Carcassonne. Maybe there are gamers who still haven't played it (I know that's hard to believe, but I've still never actually played regular Catan with real live people, so it's possible), and it's a great intro game for anyone that might be coming to the con just to check things out.
So that's a great excuse for me to add a couple things to my Carcassonne collection. I did pick up the ten year anniversary edition shown above, not my own photo. It has clear meeples!! So cool. And the box is shaped like a freakin' meeple! How could I pass that up? And I picked up the catapult expansion too. It seems so silly and fun. And hopefully also intriguing to new gamers.
Our personal family game day is tomorrow, I wonder if I can get anyone to go a'catapulting with me?

Friday, October 8

Nuke Con Wrap Up

Last weekend was Nuke Con 2010, and I'm still trying to catch up on sleep, chores, how to talk to non-gamers, stuff like that. The BFF and I wondered if it seemed lighter in turnout than other years, but chatting with others, we discovered that turnout was still strong. He and I figured out later that it what seemed different was less miniature war gaming. Other years, there are several tables completely decked out with homemade displays, suitcases full of miniatures, and people with measuring tapes walking around the table looking for the best angle. This year, there only seemed to be a few of these kinds of tables, I think that was the only difference.
And more diversity in games, it seemed. I did my part in stretching the diversity, volunteering to lead two newish European games. I had to sign up to GM a month early to get in the program, so I've been thinking about teaching games, and how (and why) we all learn games, and I'll go on more on that thinking in another post or three, but now the play-by-play (pun intended) of my weekend at Nuke Con 2010!
Cast of characters on this trip: Me. The BFF (that's Boy Friend Forever). Dawn Child, my 19-year-old, almost too old for me to still state his age, doesn't live at home anymore, but still games a lot! and The Munchkin, my 17-year-old who does still live at home.
First thing, straight after check-in, I rushed to the concession stand to buy a t-shirt. I had procrastinated through the on-line purchase time, and didn't want to miss out. This year is the 20th anniversary, so the theme was "It Was 20 Years Ago Today..." with a cute Sgt. Pepper's done in gaming logo. I had to have one!
Friday night, The BFF and I pretty much stuck together, starting with Temple of the Beastmen. Out-of-print old, but still very enjoyable. Searching for treasures and avoiding the beastmen through five levels, where the beastmen are x times more plentiful on each lower level (so level 5 with ten beastmen, makes them actually fifty), and each character having specific strengths and a specific goal. I won, thanks to the kind player who traded me some treasure for my 'boy'.
Side note: The prizes were awesome this year! I don't remember having second and third place prizes on very many games other years, this year, I think all games did.
So when I was victorious in the game of Beastmen, I won Warhammer Invasion! Quite a prize. The kids tried it out sometime over the weekend.
Next, The BFF and I went to a panel on Zombie Defense and Education put on by the Omaha Chapter of the Zombie Research Society. If you're interested in anything Zombie, check out their site, their Facebook, and their podcast. But since it's not specifically game related, I won't go into great details, but just to sum up: Awesome panel!
After that, we playtested The Nightly Misadventures of Pizza Guy. I love playtesting. A few years ago, I got to playtest a couple new games in development by the creator of House on Haunted Hill. His games were scribbles on index cards, Pizza Guy was very well fleshed out, lots of nicely typed and well-thought-out playsheets, cards, tip charts. My favorite part was the hilarious descriptions of the art that is hoped to be on each card, I LOL-ed. There were great ideas in Pizza Guy, and some parts that need to be worked through more. As a good playtester, I gave all my ideas and opinions to the designer. I hope to someday buy the finished product.
Then it was on to Fiasco, a GM-less RPG. Dawn Child, a very seasoned RPG-er, joined The BFF and I along with three others. I always play one RPG at Nuke Con, despite feeling like I'm not very good at it. How will I improve if I avoid it? Being GM-less, and the unique way that it is able to be GM-less, made it easier for me to get into it. I did still get the bad RPG-er blues about 2/3 into it, when I just ran out of ideas and steam. We bought the pdf, and are going to try it at our family game day this weekend. I think I will be able to get into it a bit more with just family, but we'll see.
While the three of us were RPG-ing, The Munchkin was Zombie LARPing, which he said was great fun, and he won a cool t-shirt.
Saturday started with Mythos, a Collectable Card Game, luckily with pre-made decks. I am on record as not liking CCGs, but it's not the game play (usually) that I don't like, it's trying to build a deck. I have no idea how to do that. But since the decks were pre-made, I was happy to try it out (or again, I think I played it a few years ago). I really liked how this played, when you have a properly made deck, you're trying to bring out specific things for victory points, and you fight with the other players. We had six people ready to play, so the GM put us in two groups of three, and The BFF and I each won in our trio. Since we already have a bunch of the cards, we're going to find the pre-made deck lists on-line, because I will definitely
play this again.
Next, we tried out Ruin by Buffalo Games. It would be good for a younger crowd, or party gamers. It was a fun twist on the Sorry type of game.
Saturday, I didn't do as much gaming myself, since I was leading games at different times, and I didn't want to be late for my own game!
I GM-ed Fresco, ironically being all the way in Omaha, to teach the game to two of our buddies from our Lincoln FLGS. Later, I GM-ed Dixit, and I was happy to find people excited about playing, and they loved it!
Sunday, The BFF and I joined in a huge game of Zombies!!! with three home grown expansions we play tested. My favorite was the Zoo. This game took most of the part of the day that we were awake and not driving! Then the pooped out gamers headed back home.
Can't wait for next year!!

Monday, November 10

SSG@B&S

Yesterday was the second Sunday of the month, so time again for SSG@B&S (Second Sunday Gaming At Bryan And Shell's).
I started this family game day a couple months ago, it's not just about the gaming, it’s about the family and close friends. With the BFF’s son already a legal adult, and my two getting closer to that age every day, I wanted to set up a tradition, something that will give them an excuse to come home every once in a while after they have moved out. And the bonus is it gives my parents and brother the excuse to come over, too. My folks are retired and do volunteer work in different parts of the country, and are gone about half of the year on their trips, so it's nice to see them when they are in the state. My brother lives in the same city as we do, he actually lives across the street from the parking lot I park in for work, but just like in any busy family, we really don’t see each other that often. But since gaming was always a part of our life when my brother and I were growing up, it's still something that can bring us all together.
Yesterday was this months game day. My parents and my children played Agricola for the first time, with the BFF and I. We played the Family rules. My brother got here after we had started, but was happy to play Spore on the computer while we were farming. We also played a party game called Rapid Recall that I had picked up at the thrift store. I'll write more this week about each of these games.

Friday, October 17

OK, Just ONE More...

We knew there were animeeples, our local game store is getting some in I hear, and now there's a hint of veggimeeples!!!

Monday, October 13

Stop Talking About Agricola Already!

OK, OK!
Here's just a couple Agricola links before I move on to talking about some other game.
(There are still other games, right?) ;p

Play Agricola On-Line
I tried it just a little, and one of my people disappeared. ?? But I'll definitely try it again!

Agricola on-line Scoresheet Very cool, just plug in what everyone got for each category, and it tabulates your score.

Common Agricola Mistakes I definitely want to read through this more before th next time I play!

Saturday, October 11

Agricola: Rules Reading and First Solo Play

Alone on a Friday evening, the BFF at work, Rawk Star at the play he was teching for, Artist Extreeme at his dad's, I finished reading through the Agricola rules, punched out all the bits, and tried a solo game.
A couple things of note in the rules: in addition to the phase/stage thing being confusing, the rules point out the difference between person and player. Since we're using 'people' for game pieces, the term 'people' means 'family member' or playing piece, not the person playing the game, that term is 'player'. Just in case you thought you as the player had to jump onto the playing board to claim your spot. ;p
The other thing I'm not sure if I had misunderstood when being taught, but the harvest is in three phases, in order, with new animal babies being the last phase. So if you only have two of an animal and you need to cook it up to feed your family, that animal won't have a baby, because cooking one leaves you with only one. I may have played this wrong at Nuke Con, but it would have only been on the third game which I stunk at anyway.
These were my cards for my first experiment with solo play.
Trying to concentrate on getting 'some of everything', I still was distracted by the cards I got. I decided that a solo game is kind of a puzzle, since you don't have to take turns with anyone else, you just have to figure out when to do things. I did use a few cards, I had good cards that would work towards house building, but I only was able to get out 1/2 of the cards I wanted to. I was able to build wooden rooms cheaper, so I did that first, then renovated twice. I would have had a ton more points if I had been able to bring out the Chief and the Chief's daughter, since I was able to get my house up to stone. Below is my final farm, I ended up with 32 points, only having negative points for veggie and boar.

Friday, October 10

Agricola @ Nuke Con

The most anticipated game in our house recently was Agricola. (and that is pronounced ah-GRICK-oh-lah)(and yes, I am the annoying one who has corrects everyone who pronounces it like a soft drink)(and by everyone I mean every game store clerk, every potential player, even the guy who taught us the game)
Last weekend at Nuke Con, I finally got to play it. I preregistered on-line to make sure I didn’t miss it. And the guy that taught us during the slotted time was happy to teach more new players and play more games during the rest of the weekend, so I actually got to play three times. I was a little afraid that I had read and heard too much hype, like a movie where all the good parts were in the trailer, and it wouldn’t be as good as anticipated. But playing it everyday of the convention only made me want it more!
Since this is leaning toward a review, let me mention what kind of games I usually like. My official favorite game is Carcassonne. I love all it’s expansions, I love all sorts of Eurogames, give me wooden bits and I’ll be very happy. My close second favorite game, or maybe I’ll say my favorite game series, is Zombies!!! I love all things zombie and gross like that, zombie movies and comics are always watched and read, and zombies are a theme in my arts-n-crafts, too. So I’ll play any and all games related to zombies, but the Twilight Creations Zombies!!! series will always be at the top of my list. (Now if I can figure out a game with zombie meeples…) I like various card games and party games, I don’t lean toward collectable card games though, and I’m usually turned off by war themes. Good mechanics of a game will win me over, but it’s the bits I love. Gimme good bits!
Speaking of good bits, back to Agricola! (who doesn’t love a good segue?) I opened the box this morning to get the rule book out to read, and there’s all the great bits! Nothing like the smell of cardboard and wood in the morning. ;p The first thing that impressed me was that they included a bag full of baggies, for when you separate out the bits. That’s game packaging at it’s finest. There are quite a few different kinds of bits, and I had wondered if it might get confusing, but I haven’t really run into that yet, except for clay is the lighter brown disk, and wood is the darker brown disk. I’m not sure if so many kinds of bits will be confusing for younger or older players, we’ll test it out with my mom next month.
The first two games we played, we just used the E deck. The coolest part, IMHO, about Agricola is the different sets of cards, and the quantity of each, so that the cards you use each time will be different. The three sets are: E which is basic, I for Interactive, and K for Complex (remember, the game was written in German). In each set there are Occupation cards and Minor Improvement cards, and you are dealt seven of each, and with a total of over 300, depending on how many players and which set you use, the possibilities are virtually endless. There are different cards used for different numbers of players, last weekend all three games were five player games, so we used the most cards available. The cards give you ways to do things easier, or allow you to break a specific rule. But a warning for new players, when you're first learning, and someone has a card that lets them break a specific rule, it's easy to forget that they get to do it because of the card, and get confused on the actual rule. That happened to us a couple times, when someone had a card that let them bake bread at harvest time.
Since I had watched the "Board Games with Scott" video of Agricola, I had a pretty good idea of the rules before sitting down to be taught. The best thing I learned from the video was to watch the scoring. As Scott says, ‘you want a little bit of everything’, and I really kept that in mind playing my first game. I’m proud to say that the tip from Scott even helped me win a little prize! Our game teacher played with us, and since he’d played many times before, he outdid all of our scores by plenty, almost doubling them. But out of us four newbies, I had the highest score, thus the prize. Watching the scoring is one of the keys, as our teacher pointed out, it is a two point swing, having nothing of something will give you a negative point, where even only one of something will give you a positive point in most cases. I only beat the BFF by that two point swing (but don’t feel too bad for him, he watched the video, too!).
The progression of playing is interesting, the second time playing, I also did pretty good (tied for second after our experienced teacher), and tried to incorporate more of my cards. The third time, with no newbies, we advanced up to the I deck and used one of the advanced rules, where you are dealt 10 cards and have to decide on the 7 that you want. I really got too focused on the cards that time, trying to use all the cards together, and ended up messing myself up, and even having to take ‘begging cards’. Begging cards are what you want the least in this game, and what you have to take if you can’t feed your family at a harvest. I was so intent on making my cards work together, I forgot that I had already eaten my sheep, and had to take two stupid begging cards! Our teacher had been saying all weekend that everyone he had ever taught hadn’t had to take begging cards, and I messed up his good record. (Sorry, Jerry!) At the end of that game, one other player who I think won that time around gave me some good advice: try to get maximum regular score points, focus on that, not on the cards. Why didn’t I think of that?!?
I always like learning strategies from other players, I watched our teacher save up his wood and build his fences all three times we played. I figured he's had good luck with that strategy, but it didn't leave him a lot of time to get animals out. It will depend on what cards you have, I suppose, when I had animal cards, I really needed to build my fences early! Another good tip I picked up from our teacher is the difference between the stage and the round. Some cards specify stage, which is a set of rounds, and he had a player with hurt feelings when he misunderstood the card.
Now I'm off! I have a date with the rest of the rules, and all the bits, and maybe a solo game tonight.