Monday, December 29

X-mas Game

A few weeks back, before Thanksgiving even, I had a notion to make up a game for the family to play on Christmas day. The idea started also as an excuse to make gingerbread people (meeple?) or houses. Maybe points would be counted with M&Ms, and at the end of the game everyone should have a pile of candy, and then I'd bring out the cookie making stuff. And after we baked the cookie people, we could use them in the second part of the game, where we would take damage by eating our cookie (that part completely stolen from Run for Your Life, Candyman!).
But that game plan was a bit too big, and as most ideas do, it went through many various incarnations, and ended up being an idea about asking questions. Maybe Christmassy/Holiday type questions, maybe family trivia, maybe a combination, but I really didn’t want to ask family members “what was your best (or worst) gift you received” that could cause unnecessary hurt feelings, so I started thinking of maybe a more generic question answering type game.
And then I listened to The Speil holiday podcast, where they talked about Say Anything, and Good Question, and I realized that I didn’t need to make up my own game, one of these party games was going to be just what I was looking for, and much less work on my part.
I had already heard some buzz about Say Anything, we’ve played Wits-n-Wagers many times, and Cluzzle once, all three designed and sold by North Star Games, but I really wanted to get Good Question for Christmas gaming. (I figured we'd buy Say Anything later, too) So I started looking, and realized it wasn't one I was likely to find in town. Of course, I waited until almost the last minute to realize this, and more importantly, what this meant, which is that if I wanted it, I would have to order it online!
The big online stores didn't have it, and the game stores I checked out (sponsors of my favorite gaming podcasts) didn't ship quick enough. I told you I waited until the last minute! Then I saw an ad on BGG for Boards & Bits, and it appeared that their shipping would get the game to me in time, but fed'ex disagreed. (I think in my haste, I misread their shipping times)
So finishing the last minute shopping Monday night (I was really behind on everything this year!), we found Say Anything, and since I figured I'd eventually buy it anyway, I picked it up for our Christmas game. It was great fun, and was easy to teach, just like the box said. Plus, my parents got us Imaginiff, which we also played. The two went well together, both party games, both with some crazy questions or answers.
And Good Question came today! So now my Christmas game is three!

Other gifty-goodness: my kids each got D&D 4.0 books and minis, which they loved; they also got some Hero Clix, and my little munchkin got The Good, The Bad, and The Munchkin; we got my folks Family Fluxx, which I hear they've already played; and I got a very cool old book called The Boardgame Book, which appears to be part history, part rules.

Sunday, December 21

Birthday Farming

I did go ahead and buy the iTouch program Score yesterday after posting about it, it's such a great little program! And then, of course, I had to use it! So we played a three player game of Agricola, with the basic cards, and we used the variant that we would be dealt 10 cards of each Occupations and Minor Improvements, and pick the 7 of each that we wanted to keep.
You see here the final score, which I shouldn't even document because the BFF, in a rare feat, beat me! ;p Rawk Star did really well building his farm, and had more spaces covered in the end than either I or the BFF did, but he mis-managed his food, and ended up with a couple begging cards, which messed him up.
I'm excited to score more games with this great little app!

Saturday, December 20

Happy Birthday to Me!

Am I too old to be excited about my birthday? Maybe. I am the answer to the universe and everything PLUS the second number in the Fibonacci series old...is that too old to care?
Maybe it's because my birthday is so close to Christmas, I've always promoted my birthday, so it doesn't get lost in all the holiday cheer.
What does my birthday have to do with gaming?? My birthday gift from my wonderful BFF (that's Boy Friend Forever) is an iPod touch generation 2 (which is actually better than his, because his is only generation 1), and there are some great little games and applications that are exciting!
I've been playing a lot of Poker Quest (yes, I opened my gift early!), and trying out all the free trials of games that I can find. On The Spiel podcast, their recent holiday gift guide, they mentioned a couple cool apps, including one to score your game (scroll down to Technology/Gadgets) that I want to try out.
Now, I can be cool like the BFF and bring dice to any game right on my iTouch!

Tuesday, December 16

SSG@B&S: December

We had a full house this month, as the BFF’s son, Yehaw McK, was able to join us for the first time, both of my kids were home, and my parents came down also. That makes a total of seven. And boy, do we need a bigger table!
Other game days we've played a longer, geekier game and a party game that's maybe short enough to play a couple times, and this month's game day was no exception.
We started with Killer Bunnies and the Journey to Jupiter the board game, which says it plays up to six, but there weren't specific pieces for the six, and there are lots of cards, so we figured we could do seven. We have been late to the KB extravaganza, and have only started collecting and playing Killer Bunnies and the Quest for the Magic Carrot earlier this year. The card game, we have blue, yellow, red, and violet so far. On the new board game, only the blue and yellow, ie, the starter. Not being experts on the card game, with the average plays around the table being maybe 2, and the rules for the board game being the same as for the card game for the first part, we got off to a slow start. The BFF had asked me to also read the rules, but unfortunately, I hadn't had time to. Having more than one person understanding the rules, and not having to actually read the rules at the table would have been nice.
Now, I know that a lot of game teachers say not to read the rules at the table, and I would definitely agree for teaching at a con. But sometimes at our house, the reading of the rules is part of the fun, especially when it's just the BFF and I learning a new game.
So Killer Bunnies board game didn't go so great on the first play, but I attribute that mostly to us all learning at the same time, there were too many stops to look things up and too many little things we got wrong along the way. We also wondered if just the blue and yellow together was a little defense-lite, we remembered that in the card game, the red deck brought more defense.
I'll definitely play this again, after more thorough read through of the rules, and probably a few less people.
After eating, we went for a much lighter game, also new from the big box, Zombie Fluxx. We actually did a few hands of Zombie and a few more of regular Fluxx, without mixing them together. Fluxx is the perfect simple game for this sized group. We laughed a lot playing this, and the earlier grumpiness was wiped away! Especially with the Zombie version, when the rule came out that everyone had to moan when they drew a Zombie Creeper card!

Sunday, December 14

SophistiGames

After Shock: No Agricola

So I waited until the deadline day to volunteer to teach Agricola. at the Nuke Con After Shock 2008.3, which was Tuesday, and the rest of the week found some free time to reread some of the rules, dig through the cards as there were still some I hadn't seen before, type up some notes, and Friday night re-watched the Board Games with Scott video on Agricola.
And no one signed up.
I even for a while put my cool jars of bits up on the sign up counter for enticement, but no takers. Oh, well.
I joined a few others in a cooperative game of A Touch of Evil, The Supernatural Game instead. We played cooperatively, and we creamed the bad guy. I even got in the last punch. But, honestly, the other three really, REALLY weakened the monster before my puny dice rolls got into play. He had twenty-two wounds to take, and by the time it was my turn to charge, he was down to just a couple wounds.
I also played Pandemic, three player, twice. We lost big time first, and won big time the second time. Both games seemed really unbalanced, but in opposite ways. It just depends on where the cards lay.
Also learned and played for the first time la Harve, created by the same designer who did Agricola. Very nice game, like Agricola in many ways, resource gathering, planning ahead, many steps to some things you want to do or buy, and victory points. Different in that there are way more resources, each resource can 'level up', actions are played on buildings that you or the town buy and then anyone can use (usually for pay) the building to do the action the building provides. The three guys I played with had all played together a few times, and were very kind to the beginner. I got a score that they said was in par with their first plays, so I wasn't too disappointed, and their scores were the highest they'd ever gotten, which I'd like to take a little credit for. ;p There are many buildings to come out, and since every building had victory points, I was trying to buy as many as possible, and the guys didn't mention 'till the end that usually all the buildings don't get bought, I just assumed we all try to buy the better buildings and keep buying 'till they're gone! Very fun and intricate game. The resource refreshing is random every game, and the number of players definitely would change how the game goes. There's only seven total actions in each round (and you feed after every round), so in a four player game, someone only gets one action per round. Some of the things that happen at round end, ie how much to feed, when buildings and ships come out, if there is a harvest or not, these things all change depending on the number of players as well. I do think it had 1-5, so it must have a solo element as well. I don't think I need to buy this one, yet, but only because I think we have many more games of Agricola in store at home before bringing this one home. I would like to play it a few more times though! I'm not sure if it's out in the US yet, we played from an Australian version picked up at Essen.